How to Make Moblie-Friendly?

Report errors found in any assets.
Post Reply
User avatar
Tombitingb3
New Member
New Member
Posts: 1
Joined: Wed Aug 19, 2020 4:40 am

I think it is greate to push mfps to mobile.But i found it is expensive for cpu in mobile .Once i am play my game in android ,i got only 21fps.without any directionLight.
What Should i do for optimizing my cpu performance ? :lol:
User avatar
skr2000
Contributor
Contributor
Posts: 169
Joined: Thu Feb 02, 2017 8:23 pm

Here are few things to make it as a mobile-friendly:

Rendering
  • - Reduce Draw call
    - Optimize Mesh
    - Reduce Texture Size
    - Disable Post Processing Effect (especially ambient occlusion)
    - Use Occlusion Culling
    - Change Shader (I recommend you to use Mobile/Unlit shader for the environments)
Code
  • - Optimizing network codes
    - Pooling (Currently mfps only has a basic pooling, you'll have to change it to avoid the stuttering)
Post Reply