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setdevil
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Posts: 77
Joined: Thu Jun 25, 2020 11:44 am

GameData was cached synchronous, that could cause bottleneck on load, try caching it asynchronous with AsyncLoadData()
UnityEngine.Debug:Log (object)
bl_GameData:get_Instance () (at Assets/MFPS/Scripts/Core/bl_GameData.cs:264)
bl_OfflineRoom:Awake () (at Assets/MFPS/Scripts/Network/Room/bl_OfflineRoom.cs:30)
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jessidion
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Joined: Wed Apr 06, 2022 1:47 pm

How did you fix this? Having the same issue.

Edit: Figured it out, make sure your game version matches on the client and server, I also set "remember credentials" type to "Username only".
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