[WIP] My FPS Game

Share you game, work in progress project or ideas.
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skr2000
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Hi to all,
I'm working on fps game based on mfps.
This project is still wip, It'll improve more and more.

This video shows those things:
- Round Start CountDown(Also can change loadout before round starts)
- Currency system
- Leaning
- Checking Ammunation
- QuickGrenade
- Custom Recoil System
- Gun Down before round/Too close to the object
- Weapon and LoadOut Customization System
- Holding Breath

If you have any question or sth, just leave a comment.
Thanks :)
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Oggy
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Is the leaning system be synchronized with the third view?
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skr2000
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Oggy wrote:Is the leaning system be synchronized with the third view?
yup.
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Oggy
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Hi. Did you use lovatto loading script? Could you like guide how to use it with Mfps 2.0?
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skr2000
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Oggy wrote:Hi. Did you use lovatto loading script? Could you like guide how to use it with Mfps 2.0?
Replace MoveToGameScene one to this:

Code: Select all

    private IEnumerator MoveToGameScene()
    {
        while (PhotonNetwork.room == null)
        {
            yield return null;
        }
        PhotonNetwork.isMessageQueueRunning = false;
		bl_SceneLoaderUtils.GetLoader.LoadLevel((string)PhotonNetwork.room.CustomProperties[PropertiesKeys.SceneNameKey]);
    }
It's quite simple.
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Oggy
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Thank you very much! :)
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websbk
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How did you do round countdown?
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DRIVER1ksa
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very well
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Oggy
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websbk wrote:How did you do round countdown?
Same question!
Please, sharing is a pleasure! :D
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Holst
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Looks good :)

I would also like to know how you did the round countdown :D
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