Hi to all,
I'm working on fps game based on mfps.
This project is still wip, It'll improve more and more.
This video shows those things:
- Round Start CountDown(Also can change loadout before round starts)
- Currency system
- Leaning
- Checking Ammunation
- QuickGrenade
- Custom Recoil System
- Gun Down before round/Too close to the object
- Weapon and LoadOut Customization System
- Holding Breath
If you have any question or sth, just leave a comment.
Thanks
[WIP] My FPS Game
- skr2000
- Contributor
- Posts: 169
- Joined: Thu Feb 02, 2017 8:23 pm
Replace MoveToGameScene one to this:Oggy wrote:Hi. Did you use lovatto loading script? Could you like guide how to use it with Mfps 2.0?
Code: Select all
private IEnumerator MoveToGameScene()
{
while (PhotonNetwork.room == null)
{
yield return null;
}
PhotonNetwork.isMessageQueueRunning = false;
bl_SceneLoaderUtils.GetLoader.LoadLevel((string)PhotonNetwork.room.CustomProperties[PropertiesKeys.SceneNameKey]);
}