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Re: Class Customization - MFPS

Posted: Sat Aug 04, 2018 8:35 pm
by Lovatto
Lastson82 wrote:I am using mfps 2.0. I have also purchased the mobile controller which the joystick does not move freely. I would like to use all of your assets in my game bit am having great difficulty with them. Please help so I can get this working. Thanks.
Can you explain what you mean with move freely?
it is stuck or?

Re: Class Customization - MFPS

Posted: Mon Aug 06, 2018 2:24 am
by Lastson82
It locks in which ever direction that you initially press. So if you press up to move forward, then it will stay in that direction until you release and then you have to press left in order to move left, rather than being able to move forward and then roll into moving left with out releasing the joystick.

Re: Class Customization - MFPS

Posted: Tue Dec 11, 2018 8:40 pm
by sandy
Lastson82 wrote:It locks in which ever direction that you initially press. So if you press up to move forward, then it will stay in that direction until you release and then you have to press left in order to move left, rather than being able to move forward and then roll into moving left with out releasing the joystick.

Same issue the joystick is not fluid. It needs to be freely moved in any direction. Right now you will have to press on the circle to move.

Re: Class Customization - MFPS

Posted: Tue Dec 11, 2018 8:44 pm
by Lovatto
Which version are you using?
I just release a update together with the new MFPS update with the joystick fixed.
but it require the new MFPS version also, if you are using version 1.2 of MFPS you need modify bl_UtilityHelper.cs:
change these functions:

Code: Select all

   public static void LockCursor(bool mLock)
    {
#if UNITY_5 || UNITY_5_3_OR_NEWER
        if (mLock == true)
        {
            Cursor.visible = false;
            Cursor.lockState = CursorLockMode.Locked;
        }
        else
        {
            Cursor.visible = true;
            Cursor.lockState = CursorLockMode.None;
        }
#else
        Screen.lockCursor = mLock;
#endif
    }
    /// <summary>
    /// 
    /// </summary>
    public static bool GetCursorState
    {
        get
        {
#if UNITY_5 || UNITY_5_3_OR_NEWER
            if (Cursor.visible && Cursor.lockState != CursorLockMode.Locked && !isMobile)
            {
                return false;
            }
            else
            {
                return true;
            }
#else
            return Screen.lockCursor;
#endif
        }
    }
for:

Code: Select all

 public static void LockCursor(bool mLock)
    {
        if (mLock == true)
        {
            CursorLockMode cm = isMobile ? CursorLockMode.Confined : CursorLockMode.Locked;
            Cursor.visible = false;
            Cursor.lockState = cm;
        }
        else
        {
            Cursor.visible = true;
            Cursor.lockState = CursorLockMode.None;
        }
    }

    /// <summary>
    /// 
    /// </summary>
    public static bool GetCursorState
    {
        get
        {
            CursorLockMode cm = isMobile ? CursorLockMode.Confined : CursorLockMode.Locked;
            if ((Cursor.visible && Cursor.lockState != cm))
            {
                return false;
            }
            else
            {
                return true;
            }
        }
    }

Re: Class Customization - MFPS

Posted: Wed Dec 12, 2018 9:15 am
by haskoman
i can not dowlaod new update for addon is never finish dowload ;( you can check please

Re: Class Customization - MFPS

Posted: Wed Dec 12, 2018 9:23 am
by jony12
I download without problems.
You can try out another web browser.

Re: Class Customization - MFPS

Posted: Wed Dec 12, 2018 9:50 am
by haskoman
is good

Re: Class Customization - MFPS

Posted: Thu Jul 04, 2019 8:48 am
by slthompson
I have an error, see pic (MFPS 2.0/1.5, Class Custm 1.4, Uloging Pro 1.6, Unity 2017.4.25f1)

Image

Thanks-Sean

Re: Class Customization - MFPS

Posted: Thu Jul 04, 2019 1:00 pm
by Lovatto
Please be sure to enable the Shop addon.

Re: Class Customization - MFPS

Posted: Thu Jul 04, 2019 2:07 pm
by slthompson
It imported correctly, thank you!