I have been getting this error every since i've changed the soldier model
This NetworkGun No have reference of GUN
UnityEngine.Debug:LogError(Object)
bl_NetworkGun:Awake() (at Assets/MFPS/Scripts/Weapon/bl_NetworkGun.cs:45)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
bl_PlayerDamageManager:Die(String, Boolean, String, Int32) (at Assets/MFPS/Scripts/Network/bl_PlayerDamageManager.cs:329)
bl_PlayerDamageManager:SyncDamage(Single, String, String, Vector3, Boolean, Int32, PhotonPlayer) (at Assets/MFPS/Scripts/Network/bl_PlayerDamageManager.cs:278)
System.Reflection.MethodBase:Invoke(Object, Object[])
NetworkingPeer:ExecuteRpc(Hashtable, PhotonPlayer) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:2595)
NetworkingPeer:RPC(PhotonView, String, PhotonTargets, PhotonPlayer, Boolean, Object[]) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:3463)
PhotonNetwork:RPC(PhotonView, String, PhotonTargets, Boolean, Object[]) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonNetwork.cs:2926)
PhotonView:RPC(String, PhotonTargets, Object[]) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonView.cs:569)
bl_PlayerDamageManager:GetDamage(bl_OnDamageInfo) (at Assets/MFPS/Scripts/Network/bl_PlayerDamageManager.cs:209)
bl_PlayerDamageManager:Suicide() (at Assets/MFPS/Scripts/Network/bl_PlayerDamageManager.cs:379)
bl_RoomMenu:MenuButtons() (at Assets/MFPS/Scripts/GamePlay/bl_RoomMenu.cs:430)
bl_RoomMenu:MainMenu() (at Assets/MFPS/Scripts/GamePlay/bl_RoomMenu.cs:369)
bl_RoomMenu:OnGUI() (at Assets/MFPS/Scripts/GamePlay/bl_RoomMenu.cs:281)
And This error aswell
Destroying assets is not permitted to avoid data loss.
If you really want to remove an asset use DestroyImmediate (theObject, true);
UnityEngine.Object:Destroy(Object)
<Wait>c__Iterator8:MoveNext() (at Assets/MFPS/Scripts/Misc/bl_Ragdoll.cs:69)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
MFPS Play Error
- Lovatto
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Please read this: viewtopic.php?f=56&t=3598