i am getting an error from the file bl_SyncObject, the line view.observed = this
Comment out above, get the following errors:Severity Code Description Project File Line Suppression State
Error CS1061 'PhotonView' does not contain a definition for 'observed' and no extension method 'observed' accepting a first argument of type 'PhotonView' could be found (are you missing a using directive or an assembly reference?) Multiplayer First Person C:\Unity\Projects\Multiplayer First Person\Assets\MFP\Content\Scripts\Core\Level\bl_SyncObject.cs 19 Active
PlayerSettings Validation: Requested build target group (15) doesn't exist; #define symbols for scripting won't be added.
UnityEditor.PlayerSettings:SetScriptingDefineSymbolsForGroup(BuildTargetGroup, String)
UnityStandardAssets.CrossPlatformInput.Inspector.CrossPlatformInitialize:SetEnabled(String, Boolean, Boolean) (at Assets/MFP/Content/Scripts/Internal/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs:136)
UnityStandardAssets.CrossPlatformInput.Inspector.CrossPlatformInitialize:.cctor() (at Assets/MFP/Content/Scripts/Internal/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs:21)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes()
PlayerSettings Validation: Requested build target group (16) doesn't exist; #define symbols for scripting won't be added.
UnityEditor.PlayerSettings:SetScriptingDefineSymbolsForGroup(BuildTargetGroup, String)
UnityStandardAssets.CrossPlatformInput.Inspector.CrossPlatformInitialize:SetEnabled(String, Boolean, Boolean) (at Assets/MFP/Content/Scripts/Internal/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs:136)
UnityStandardAssets.CrossPlatformInput.Inspector.CrossPlatformInitialize:.cctor() (at Assets/MFP/Content/Scripts/Internal/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs:21)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes()
PlayerSettings Validation: Requested build target group (15) doesn't exist; #define symbols for scripting won't be added.
UnityEditor.PlayerSettings:SetScriptingDefineSymbolsForGroup(BuildTargetGroup, String)
UnityStandardAssets.CrossPlatformInput.Inspector.CrossPlatformInitialize:SetEnabled(String, Boolean, Boolean) (at Assets/MFP/Content/Scripts/Internal/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs:136)
UnityStandardAssets.CrossPlatformInput.Inspector.CrossPlatformInitialize:.cctor() (at Assets/MFP/Content/Scripts/Internal/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs:22)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes()
PlayerSettings Validation: Requested build target group (16) doesn't exist; #define symbols for scripting won't be added.
UnityEditor.PlayerSettings:SetScriptingDefineSymbolsForGroup(BuildTargetGroup, String)
UnityStandardAssets.CrossPlatformInput.Inspector.CrossPlatformInitialize:SetEnabled(String, Boolean, Boolean) (at Assets/MFP/Content/Scripts/Internal/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs:136)
UnityStandardAssets.CrossPlatformInput.Inspector.CrossPlatformInitialize:.cctor() (at Assets/MFP/Content/Scripts/Internal/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs:22)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes()