Loading screen, Async.

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enkacang
New Member
New Member
Posts: 1
Joined: Wed Feb 03, 2021 5:55 am

When enabled Async option, FPS dropped from 250FPS to 20FPS.
How to fix this?

When I use, fake It's load okay.

And I get this error:
Error One :idea: :
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

Error Two : :idea: :
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <9577ac7a62ef43179789031239ba8798>:0)
System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <9577ac7a62ef43179789031239ba8798>:0)
System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <9577ac7a62ef43179789031239ba8798>:0)
UnityEditor.GameObjectTreeViewDataSource.GetItem (System.Int32 row) (at <433cbae83977409887e43d50043210d2>:0)
UnityEditor.IMGUI.Controls.TreeViewController.IterateVisibleItems (System.Int32 firstRow, System.Int32 numVisibleRows, System.Single rowWidth, System.Boolean hasFocus) (at <433cbae83977409887e43d50043210d2>:0)
UnityEditor.IMGUI.Controls.TreeViewController.OnGUI (UnityEngine.Rect rect, System.Int32 keyboardControlID) (at <433cbae83977409887e43d50043210d2>:0)
UnityEditor.SceneHierarchy.DoTreeView (System.Single searchPathHeight) (at <433cbae83977409887e43d50043210d2>:0)
UnityEditor.SceneHierarchy.OnGUI (UnityEngine.Rect rect) (at <433cbae83977409887e43d50043210d2>:0)
UnityEditor.SceneHierarchyWindow.DoSceneHierarchy () (at <433cbae83977409887e43d50043210d2>:0)
UnityEditor.SceneHierarchyWindow.OnGUI () (at <433cbae83977409887e43d50043210d2>:0)
UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at <433cbae83977409887e43d50043210d2>:0)
UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect) (at <433cbae83977409887e43d50043210d2>:0)
UnityEditor.DockArea.OldOnGUI () (at <433cbae83977409887e43d50043210d2>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <dfc77513ee31474e91aa78f02ce15977>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
User avatar
Lovatto
Admin
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Posts: 1772
Joined: Sun Dec 07, 2014 3:18 pm
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Hi,

Loading Screen doesn't use any OnGUI in runtime, so this error comes from an editor window,
unfortunately, the stack trace that you shared doesn't refer to any script of the Asset,
can you please provide more details about the problem, some screenshots, and steps to reproduce it could help.

Best Regards.
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