Sensitive mouse in webgl

Support for MFPS 2.0
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Leonid_RU
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Thu May 21, 2020 2:36 am

Thank you. I will very much wait for the decision.
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Leonid_RU
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Posts: 24
Joined: Tue Sep 11, 2018 3:04 am

Fri May 22, 2020 3:16 pm

I also noticed that in webgl, the camera starts moving worse if you perform any movements, squats, or reloading weapons. I'm starting to think that this problem occurs because of FirstPersonController, since I tried to remake MouseLook as well as in the FPS Microgame demo. And problems mostly arise only after any actions with the character. Perhaps this will help you in some way to solve this problem.

I also checked the Modular Multiplayer FPS Engine build on the same map and with characters, there are no problems with mouse movement in webgl, but unfortunately there are performance problems in webgl, so my choice is still for MFPS. I am very much looking forward to solving this problem...
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