Question : Player model depending on class ?

Support for MFPS 2.0

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sawcisson
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Question : Player model depending on class ?

Postby sawcisson » Sat Oct 05, 2019 1:12 pm

Hi
I'm thinking of purchasing this asset.
i was just wondering does this asset allow a specific player model depending on the class or is it easy to integrate later ?
Also the bombe/defuse mode is it fully functional ? does it works with bot also ?

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skr2000
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Re: Question : Player model depending on class ?

Postby skr2000 » Sat Oct 05, 2019 7:43 pm

this asset doesn't allow a specific player model depending on the class. You need to edit the code to make it works.
Bomb Defuse, no bot and not really functional.

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sawcisson
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Re: Question : Player model depending on class ?

Postby sawcisson » Sun Oct 06, 2019 2:11 am

I see... What do you mean by Bomb/Defuse not really functional ?
Because the bomb mode is kinda the only reason i'm interested in this asset

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skr2000
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Re: Question : Player model depending on class ?

Postby skr2000 » Tue Oct 08, 2019 5:18 pm

If you expected CS-Style bomb defuse mode, it isn't.
You can respawn on this mode, and time still goes on even the bomb defused or planted.

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sawcisson
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Re: Question : Player model depending on class ?

Postby sawcisson » Wed Oct 09, 2019 3:54 am

oh ... it is pretty bad then.
so basically it's some kind of TDM where you can plant a bomb and it doesn't change much i guess...
For 18$ it's a shame .

There is no video or anything of the mod so we can't really get an idea. I guess there is no video because otherwise people won't buy a TDM Bomb thingy.

i can't find any Multiplayer FPS package including a classing CS style bomb defuse mod.

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InCodeWeTrust
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Re: Question : Player model depending on class ?

Postby InCodeWeTrust » Fri Oct 18, 2019 7:08 pm

Curious question, how much would you say is a fair $ price for a CS Style Plant & Difuse Style?

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