Help some questions

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AndreyWindigo
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Joined: Wed May 15, 2019 6:14 am

For a long time, several questions have accumulated.
1 How to make the player did not rise to the wall in 85 degrees.

2-FIX: FPWeapons get in a weird position when random players jump in and FIX: The player gets stuck on edges of meshes. How to fix these bugs so as not to spoil the project because I changed a lot of things.

3 Perhaps whether do so to on weapons, too, fell the shadows?? please help me.. :roll: :roll: :(
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Lovatto
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FIX: FPWeapons get in a weird position when random players jump in
Compare your bl_WeaponBob/bl_GunBob script with the one from the new version.

FIX: The player gets stuck on edges of meshes. How to fix these bugs so as not to spoil the project because I changed a lot of things.
in bl_FirstPersonController -> OnFixedUpdate() -> change this line:

Code: Select all

 Physics.SphereCast(m_Transform.position, m_CharacterController.radius * 0.5f, Vector3.down, out SurfaceRay, m_CharacterController.height * 0.5f, Physics.AllLayers, QueryTriggerInteraction.Ignore);
to this:

Code: Select all

 Physics.SphereCast(m_Transform.position, m_CharacterController.radius * 0.1f, Vector3.down, out SurfaceRay, m_CharacterController.height * 0.5f, Physics.AllLayers, QueryTriggerInteraction.Ignore);
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