For a long time, several questions have accumulated.
1 How to make the player did not rise to the wall in 85 degrees.
2-FIX: FPWeapons get in a weird position when random players jump in and FIX: The player gets stuck on edges of meshes. How to fix these bugs so as not to spoil the project because I changed a lot of things.
3 Perhaps whether do so to on weapons, too, fell the shadows?? please help me..
Help some questions
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- Lovatto
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Compare your bl_WeaponBob/bl_GunBob script with the one from the new version.FIX: FPWeapons get in a weird position when random players jump in
FIX: The player gets stuck on edges of meshes. How to fix these bugs so as not to spoil the project because I changed a lot of things.
in bl_FirstPersonController -> OnFixedUpdate() -> change this line:
Code: Select all
Physics.SphereCast(m_Transform.position, m_CharacterController.radius * 0.5f, Vector3.down, out SurfaceRay, m_CharacterController.height * 0.5f, Physics.AllLayers, QueryTriggerInteraction.Ignore);
Code: Select all
Physics.SphereCast(m_Transform.position, m_CharacterController.radius * 0.1f, Vector3.down, out SurfaceRay, m_CharacterController.height * 0.5f, Physics.AllLayers, QueryTriggerInteraction.Ignore);