How to change weapon position

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Argha
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Posts: 18
Joined: Mon Apr 20, 2020 4:28 am

How to change the weapon position to a bit forward. (my remoteguns positions are all set already)
I have tried to increse the position LOCAL>weapon manager's z axis a bit it shows nicely but getting bunch of errors while runtime.

RaiseEvent(200) failed. Your event is not being sent! Check if your are in a Room
UnityEngine.Debug:LogWarning(Object)
Photon.Pun.PhotonNetwork:RaiseEventInternal(Byte, Object, RaiseEventOptions, SendOptions) (at Assets/Photon/PhotonUnityNetworking/Code/PhotonNetwork.cs:2217)
Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[]) (at Assets/Photon/PhotonUnityNetworking/Code/PhotonNetworkPart.cs:1140)
Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Boolean, Object[]) (at Assets/Photon/PhotonUnityNetworking/Code/PhotonNetwork.cs:2797)
Photon.Pun.PhotonView:RPC(String, RpcTarget, Object[]) (at Assets/Photon/PhotonUnityNetworking/Code/PhotonView.cs:411)
bl_AIShooterAgent:GetTarget(Transform) (at Assets/MFPS/Scripts/GamePlay/AI/bl_AIShooterAgent.cs:842)
bl_AIShooterAgent:SearchPlayers() (at Assets/MFPS/Scripts/GamePlay/AI/bl_AIShooterAgent.cs:583)
bl_AIShooterAgent:OnSlowUpdate() (at Assets/MFPS/Scripts/GamePlay/AI/bl_AIShooterAgent.cs:301)
bl_UpdateManager:SlowUpdate() (at Assets/MFPS/Scripts/Utility/bl_UpdateManager.cs:185)
bl_UpdateManager:Update() (at Assets/MFPS/Scripts/Utility/bl_UpdateManager.cs:163)

CharacterController.Move called on inactive controller
UnityEngine.CharacterController:Move(Vector3)
bl_FirstPersonController:OnFixedUpdate() (at Assets/MFPS/Scripts/Player/Controller/bl_FirstPersonController.cs:438)
bl_UpdateManager:FixedUpdate() (at Assets/MFPS/Scripts/Utility/bl_UpdateManager.cs:201)


Operation SetProperties (252) not allowed on current server (MasterServer)
UnityEngine.Debug:LogError(Object)
Photon.Realtime.LoadBalancingClient:DebugReturn(DebugLevel, String) (at Assets/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:2297)
Photon.Realtime.LoadBalancingClient:CheckIfOpCanBeSent(Byte, ServerConnection, String) (at Assets/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:2225)
Photon.Realtime.LoadBalancingClient:OpSetPropertiesOfActor(Int32, Hashtable, Hashtable, WebFlags) (at Assets/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:1800)
Photon.Realtime.Player:SetCustomProperties(Hashtable, Hashtable, WebFlags) (at Assets/Photon/PhotonRealtime/Code/Player.cs:412)
bl_Extensions:SetPlayerTeam(Player, Team) (at Assets/MFPS/Scripts/Internal/General/bl_Extensions.cs:164)
bl_Lobby:OnJoinedLobby() (at Assets/MFPS/Scripts/Network/Lobby/bl_Lobby.cs:724)
Photon.Realtime.LobbyCallbacksContainer:OnJoinedLobby() (at Assets/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:3905)
Photon.Realtime.LoadBalancingClient:OnOperationResponse(OperationResponse) (at Assets/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:2602)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) (at C:/Dev/photon-sdk-dotnet/PhotonDotNet/PeerBase.cs:636)
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands() (at C:/Dev/photon-sdk-dotnet/PhotonDotNet/EnetPeer.cs:545)
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() (at C:/Dev/photon-sdk-dotnet/PhotonDotNet/PhotonPeer.cs:1759)
Photon.Pun.PhotonHandler:Dispatch() (at Assets/Photon/PhotonUnityNetworking/Code/PhotonHandler.cs:205)
Photon.Pun.PhotonHandler:FixedUpdate() (at Assets/Photon/PhotonUnityNetworking/Code/PhotonHandler.cs:139)
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