Customizer skinned mesh renderer problem

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brainpusher1994
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Joined: Fri Jul 16, 2021 3:23 am

Hey Lovatto! Really like your packages and we bought almost all of them.
Now I am having troubles with transfering weapons from WeaponPack1( that was added in Customizer) to MPlayer prefab. The problem occurs because of skinned mesh renderer that all weapons from WeaponPack1 have. Transfer button is inactive when I try to follow the tutorial adding bl_CustomizerWeapon to weapon with skinned mesh renderer. What is the best option to resolve this issue? All weapons are set up in Customizer and i wouldn't like to change their skinned mesh renderer to Mesh with Mesh Filter because it screws the gun position, and i don't have much time at the moment to fix this up. Please help if there is possibility to change some code stuff to make it work.
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Lovatto
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I had set up the WP#1 weapons in customizer before without problems, so this most likely is a problem in your integration approach,
please, show some screenshots or even better a video of one of the weapons that you set up in the Customizer scene.
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