I can't even start test play.

Support for MFPS 2.0 (for verified users)
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To request support/assistance for MFPS, you first have to verify your purchase by sending your purchase invoice number to Lovatto in a PM.
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Anti Matter
New Member
New Member
Posts: 2
Joined: Sat Dec 18, 2021 12:30 am

First of all, I am a Japanese student.
As I was studying programming, I was looking for some assets and found your MFPS.
It looks so interesting that I definitely want to play, but I've had some problems.
First, when I set it up with reference to your YouTube video, I got CS0246 and CS0234 errors. :(

↓ On the console ↓
Assets \ MFPS \ Scripts \ Misc \ Camera \ bl_PostProcessEffects.cs (9,12)
: error CS0246: The type or namespace name'PostProcessProfile' could not be found (are you missing a using directive or an assembly reference?)

Assets \ MFPS \ Scripts \ Misc \ Camera \ bl_PostProcessEffects.cs (3,29)
: error CS0234: The type or namespace name'PostProcessing' does not exist in the namespace'UnityEngine.Rendering' (are you missing an assembly reference?)

I searched the internet for these solutions, but I couldn't find a solution.
I can't experience this funny game!
Please help me!
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Lovatto
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Posts: 1834
Joined: Sun Dec 07, 2014 3:18 pm
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Hi,

This error is a common mistake caused due a wrong importation of MFPS,
the fix is simply, you can either manually import the "PostProccessing" package from the Unity Package Manager window
or you can import MFPS again (in clean) following the Get Started video tutorial:

Regards.
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User avatar
Anti Matter
New Member
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Posts: 2
Joined: Sat Dec 18, 2021 12:30 am

thank you.
I solved the problem, but I got a 2 new error.

The first is ↓ ↓ ↓ ↓ ↓ ↓
System.Reflection.TargetException: Non-static method requires a target.
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00019] in <31c0f51ac5a24a22ba784db24f4ba023>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <31c0f51ac5a24a22ba784db24f4ba023>:0
at UnityEditor.EditorAssemblies.ProcessInitializeOnLoadMethodAttributes () [0x000a5] in <0cde216a590a4d6fbc3d7db7ac203c5d>:0
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()

The second error is ↓ ↓ ↓ ↓ ↓ ↓
ArgumentException: Input Button Enable Debug Button 1 is not setup.
To change the input settings use: Edit -> Settings -> Input
UnityEngine.Rendering.DebugManager.SampleAction (System.Int32 actionIndex) (at Library/PackageCache/com.unity.render-pipelines.core@12.1.2/Runtime/Debugging/DebugManager.Actions.cs:188)
UnityEngine.Rendering.DebugManager.UpdateActions () (at Library/PackageCache/com.unity.render-pipelines.core@12.1.2/Runtime/Debugging/DebugManager.Actions.cs:247)
UnityEngine.Rendering.DebugUpdater.Update () (at Library/PackageCache/com.unity.render-pipelines.core@12.1.2/Runtime/Debugging/DebugUpdater.cs:181)

Please also explain these.
I'm sorry many times.
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