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Report bugs of MFPS 2.0 here
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websbk
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When you create a server, the scene name is initially not displayed correctly http://joxi.ru/Dr8PWR4tzZJV0r
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MAC
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Rename the examplescene.asset whit the scene name you want.
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websbk
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MAC wrote: Tue Dec 17, 2019 6:06 pm Rename the examplescene.asset whit the scene name you want.
No , not in this case , the name of the scene set , if you press right or left arrow , then just have a normal name Guano Desert , and should be , because it happens with any added scene
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MAC
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You use the default scene called ExampleLevel.asset at first map in your gamedata config, rename it

Image

if it is not that its another prob .. this fix it for me in the same issue.
MFPS on HDRP --) https://ka2studio.net/
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websbk
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MAC wrote: Wed Dec 18, 2019 5:31 am You use the default scene called ExampleLevel.asset at first map in your gamedata config, rename it

Image

if it is not that its another prob .. this fix it for me in the same issue.
Once again, this happens with any scene that is in the list first, let's say if the scene I have is called Zomby and its name in the project for example Scene1, then the screen initially displays Scene1. It shouldn't be like this
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MAC
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But it is.. so rename the scene1.asset by Zomby and it will show you Zomby name in menu or wait another solution :)
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Lovatto
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In bl_LobbyUI.cs -> FullSetUp() change the line:

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MapNameText.text = bl_GameData.Instance.AllScenes[bl_Lobby.Instance.CurrentScene].RealSceneName;
to

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MapNameText.text = bl_GameData.Instance.AllScenes[bl_Lobby.Instance.CurrentScene].ShowName;
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