Errors in MFPS v1.75

Report bugs of MFPS 2.0 here
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Leonid_RU
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There are two errors in the latest version of MFPS.
1) The second error appears after the MasterClient is changed to another player and the error appears in the masterclient.

Code: Select all

MFPS actor has not been assigned
UnityEngine.Debug:LogError(Object)
bl_Bullet:SendBotDamage(RaycastHit) (at Assets/MFPS/Scripts/Weapon/Projectiles/bl_Bullet.cs:212)
bl_Bullet:OnHit(RaycastHit) (at Assets/MFPS/Scripts/Weapon/Projectiles/bl_Bullet.cs:142)
bl_Bullet:Travel() (at Assets/MFPS/Scripts/Weapon/Projectiles/bl_Bullet.cs:100)
bl_Bullet:OnUpdate() (at Assets/MFPS/Scripts/Weapon/Projectiles/bl_Bullet.cs:80)
bl_UpdateManager:Update() (at Assets/MFPS/Scripts/Utility/bl_UpdateManager.cs:170)
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Leonid_RU
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2) the ladder damage Bug in MFPS v1. 75 has not been fixed. When a player climbs a ladder and descends from it, he takes damage at the bottom as soon as he gets off it. In your home, this problem is also reproduced.
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Leonid_RU
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3) When masterclient exits errors start appearing:

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MissingReferenceException: The object of type 'Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
bl_AIMananger.GetOtherBots (UnityEngine.Transform bot, Team _team) (at Assets/MFPS/Scripts/GamePlay/AI/bl_AIMananger.cs:361)
bl_AIShooterAgent.get_AllPlayers () (at Assets/MFPS/Scripts/GamePlay/AI/bl_AIShooterAgent.cs:1105)
bl_AIShooterAgent.UpdateList () (at Assets/MFPS/Scripts/GamePlay/AI/bl_AIShooterAgent.cs:1008)
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websbk
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странно у меня ни когда таких ошибок не было
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