1) The second error appears after the MasterClient is changed to another player and the error appears in the masterclient.
Code: Select all
MFPS actor has not been assigned
UnityEngine.Debug:LogError(Object)
bl_Bullet:SendBotDamage(RaycastHit) (at Assets/MFPS/Scripts/Weapon/Projectiles/bl_Bullet.cs:212)
bl_Bullet:OnHit(RaycastHit) (at Assets/MFPS/Scripts/Weapon/Projectiles/bl_Bullet.cs:142)
bl_Bullet:Travel() (at Assets/MFPS/Scripts/Weapon/Projectiles/bl_Bullet.cs:100)
bl_Bullet:OnUpdate() (at Assets/MFPS/Scripts/Weapon/Projectiles/bl_Bullet.cs:80)
bl_UpdateManager:Update() (at Assets/MFPS/Scripts/Utility/bl_UpdateManager.cs:170)