Attachment system

General support.
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trinithon
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hello everyone;

I trying to use the attachment system from lovatto studio with the new version of MFPS but is see it like is no compatible with version. Any idea...because i would like buy almost all the addons but i like make sure the all are compatible each other on special with the assets.
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Lovatto
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What version of Customizer and MFPS do you have?
All addons (with the last version) are compatible with the last version of MFPS.
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trinithon
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I got MFPS v1.6

Customizer v1.6 as well

I also try with the default player what is coming with the addon but is not working ether.
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Lovatto
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Can you please elaborate on what is not working exactly,
You can't customize weapons, you can't see other players customized weapons, the player can't move...?
Did you get any error in the console?
How to find your Invoice Number: Here
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trinithon
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I’ll try make a video when a get home!
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trinithon
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Once again my version are

CUSTOMIZER v1.6
MFPS 2.0 v1.6
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Lovatto
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I don't understand what is the problem in the video,
I can't help you correctly if you don't provide information about your problem.
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trinithon
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As can see I try to put the (bl_gun) in the attachments (in that case the suppressor) but is not allow me.

Then I try with player that come by default with the addon ( player customizer) but is not allow me ether
(As can see in the video as well) I think maybe is the version of the assets even if I have the latest version of both one.

Basically the video is a example that I try to do.
But you can try put (bl_gun) in a new attachment and you see.

And thanks you for you support I know is not easy 👋.
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trinithon
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Hey there lovatto team hope you doing good

I’m still getting the error for attachments system in general is not working with mfps. I need some help
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Lovatto
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I have checked this and confirm the error,
for fix it simply change the line 61 of bl_AttachmentGunModifier.cs:

Code: Select all

script.m_Gun = EditorGUILayout.ObjectField("Gun", script.m_Gun, typeof(bl_Gun), false) as bl_Gun;
with:

Code: Select all

script.m_Gun = EditorGUILayout.ObjectField("Gun", script.m_Gun, typeof(bl_Gun), true) as bl_Gun;
How to find your Invoice Number: Here
How to find your Order Number: Here
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