Input Manager Add-On

Support for MFPS 2.0
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SMGVirus
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Mon May 25, 2020 12:50 am

Works great fast and easy just one question how do you adjust the deadzone on the controller?
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Lovatto
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Mon May 25, 2020 1:13 am

Hi,

You can edit the dead zone from the Unity Input Settings at: Edit -> Project Settings -> Input -> Mouse X and Mouse Y (the ones at the bottom) -> Dead -> set your desire value.
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SMGVirus
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Mon May 25, 2020 2:47 am

Thanks for the fast reply, sorry when i went to this the first time it was blank i exited out and came back and it was there thank you.
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SMGVirus
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Sun May 31, 2020 12:23 am

The only thing i can't figure out now is how to pick up weapons with the controller instead of having to press E on the keyboard.
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SMGVirus
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Mon Jun 15, 2020 9:37 am

So this has menu navigation support with a controller? How do i get that to work?
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Lovatto
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Mon Jun 15, 2020 9:56 pm

UI Navigation support was introduced in the last update (in a few days ago),
so if you are using it, you simply have to set the GamePad input mapped in the InputManagerSettings -> Mapped,
check the build-in documentation for more details.
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