Hello,
Due to other content I'm bringing to the game, I would need to set the renderpipeline to URP. I can make the change and after uprading the materials, the weapons and hands look good, but world is invisible (and some parts of the shots/shells are pink). In scene view parts of the world are pink - like textures/materials would not be converted.
I guess I'm missing something easy and obvious; I tried to watch through the tutorials, but didn't spot the URP change.
So how can I solve the visibility of the world after changing renderer?
Renderpipeline Change to LWRP / URP
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To request support/assistance for MFPS, you first have to verify your purchase by sending your purchase invoice number to Lovatto in a PM.
To request support/assistance for MFPS, you first have to verify your purchase by sending your purchase invoice number to Lovatto in a PM.
- Kallex
- Contributor
- Posts: 8
- Joined: Sun Sep 20, 2020 1:13 pm
Ok, I solved one part of the puzzle; the terrain needs to be assigned a URP-material "TerrainLit" under "Terrain/Basic Terrain". That makes the terrain visible in scene view.
However in player camera - in the actual game, everything is still invisible, so I need to investigate further...
However in player camera - in the actual game, everything is still invisible, so I need to investigate further...
- Kallex
- Contributor
- Posts: 8
- Joined: Sun Sep 20, 2020 1:13 pm
Further investigating, apparently adding the Renderer got some parts done (not sure if its necessary) and led me to realize that hands+weapon overlay is the one that renders "blue background" over my game view. If I disable weapon camera from payer preset, I see world OK, just my weapon and hands are invisible then.
Further investigating...
Further investigating...
- Lovatto
- Admin
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- Joined: Sun Dec 07, 2014 3:18 pm
- Contact:
Hi,
In order to receive support for MFPS or any of the MFPS addons I need to verify your purchase, so please send me your Invoice Number in a PM.
In order to receive support for MFPS or any of the MFPS addons I need to verify your purchase, so please send me your Invoice Number in a PM.
- Lovatto
- Admin
- Posts: 1834
- Joined: Sun Dec 07, 2014 3:18 pm
- Contact:
First, MFPS doesn't have official support for URP or HDRP yet, but many users have converted already.
The first problem, that seems you fixed already is with the camera overlay.
Regarding the pink materials, the problem is that the Auto-conversation system only convert the build-in unity shaders to the HDRP but not the custom shaders,
the fix is simple, change the shader of those pink materials to HDRP or URP ones.
The first problem, that seems you fixed already is with the camera overlay.
Regarding the pink materials, the problem is that the Auto-conversation system only convert the build-in unity shaders to the HDRP but not the custom shaders,
the fix is simple, change the shader of those pink materials to HDRP or URP ones.