Input Manager - MFPS
- Lovatto
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- slthompson
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Input Mgr version 1.5.3
Update: I checked my download page for the Input MGR and there's a newer version, I downloaded and it worked perfect. Please disregard support. Thank you-Sean
Update: I checked my download page for the Input MGR and there's a newer version, I downloaded and it worked perfect. Please disregard support. Thank you-Sean
- Lovatto
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- KKHackLabs
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Kill Streaks are not available in the key mapping screen.
Can that be added? I can hard code them, but for us that don't have the numpad.... it is kinda killer to not be able to set them in game
Where should the gamepad asset file reside within the file structure? I don't have a specific ProjectSettings folder within the structure.
Can that be added? I can hard code them, but for us that don't have the numpad.... it is kinda killer to not be able to set them in game
Where should the gamepad asset file reside within the file structure? I don't have a specific ProjectSettings folder within the structure.
- docmartin
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I have been struggling with the input integration for several weeks. The system does not add the "inputmanager" to the Hiarchy after clicking integrate, yet the log indicates the action has occurred. I have attempted to place the prefab into the hiarchy manually, but then I received extreme drift from mouse and joystick, and the "control" option screen does NOT look like the image in your screen shot.
- Lovatto
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Which MFPS and Input Manager version are you using?docmartin wrote: ↑Fri Feb 12, 2021 3:59 pm I have been struggling with the input integration for several weeks. The system does not add the "inputmanager" to the Hiarchy after clicking integrate, yet the log indicates the action has occurred. I have attempted to place the prefab into the hiarchy manually, but then I received extreme drift from mouse and joystick, and the "control" option screen does NOT look like the image in your screen shot.
- docmartin
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MFPS 1.8.0
Input Manager 1.7 Never was able to integrate Input manager through "integration"
Waiting Room Pro 1.0.8 Throwing errors now as well after MFPS 1.8.0 update.
Input Manager 1.7 Never was able to integrate Input manager through "integration"
Waiting Room Pro 1.0.8 Throwing errors now as well after MFPS 1.8.0 update.
- Lovatto
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- docmartin
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still getting these errors
Assets\Addons\InputManager\Content\Scripts\Internal\Editor\InputManagerIntegration.cs(10,44): error CS0246: The type or namespace name 'AddonIntegrationWizard' could not be found (are you missing a using directive or an assembly reference?)
Assets\Addons\InputManager\Content\Scripts\Internal\Editor\InputManagerIntegration.cs(22,30): error CS0115: 'InputManagerIntegration.OnEnable()': no suitable method found to override
Assets\Addons\InputManager\Content\Scripts\Internal\Editor\InputManagerIntegration.cs(40,30): error CS0115: 'InputManagerIntegration.DrawWindow(int)': no suitable method found to override
Assets\Addons\InputManager\Content\Scripts\Internal\Editor\InputManagerIntegration.cs(17,22): error CS0246: The type or namespace name 'IntegrationScene' could not be found (are you missing a using directive or an assembly reference?)
Assets\Addons\InputManager\Content\Scripts\Internal\Editor\InputManagerIntegration.cs(10,44): error CS0246: The type or namespace name 'AddonIntegrationWizard' could not be found (are you missing a using directive or an assembly reference?)
Assets\Addons\InputManager\Content\Scripts\Internal\Editor\InputManagerIntegration.cs(22,30): error CS0115: 'InputManagerIntegration.OnEnable()': no suitable method found to override
Assets\Addons\InputManager\Content\Scripts\Internal\Editor\InputManagerIntegration.cs(40,30): error CS0115: 'InputManagerIntegration.DrawWindow(int)': no suitable method found to override
Assets\Addons\InputManager\Content\Scripts\Internal\Editor\InputManagerIntegration.cs(17,22): error CS0246: The type or namespace name 'IntegrationScene' could not be found (are you missing a using directive or an assembly reference?)
- Lovatto
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