additional weapon types
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- commonblob
- Contributor
- Posts: 18
- Joined: Fri Feb 05, 2021 1:26 pm
You can add more in GunType.cs. But it would take a lot more than just adding an option in here to implement a new type.
You need the type, you need the projectile, you need the logic in bl_weaponanimation, then how the gun works in bl_gun. You would also need to edit some editor scripts to ensure you can select it from the dropdown.
Its a case of working through the code to find the parts you need to put it together, there isnt an easy way to implement it.
You need the type, you need the projectile, you need the logic in bl_weaponanimation, then how the gun works in bl_gun. You would also need to edit some editor scripts to ensure you can select it from the dropdown.
Its a case of working through the code to find the parts you need to put it together, there isnt an easy way to implement it.