GameData was cached synchronous, that could cause bottleneck on load, try caching it asynchronous with AsyncLoadData()
UnityEngine.Debug:Log (object)
bl_GameData:get_Instance () (at Assets/MFPS/Scripts/Core/bl_GameData.cs:264)
bl_OfflineRoom:Awake () (at Assets/MFPS/Scripts/Network/Room/bl_OfflineRoom.cs:30)