Player Selector
- Lovatto
- Admin
- Posts: 1834
- Joined: Sun Dec 07, 2014 3:18 pm
- Contact:
With the integration of this add-on for MFPS enables a menu to select the player you want to play with.
After selecting the team (in game modes per team) a menu appears to select the player model.
Features:
– Easy integration
– You can add as many players as you want
– Full UGUI Menu
– Easy addition of new players
– Drag and Drop menu canvas
– Horizontal Scrollview
– Player preview sprites.
– Per Team selection
– FFA selection
PURCHASE ON ONLINE STORE:
- Snow
- Contributor
- Posts: 51
- Joined: Sat Jan 03, 2015 10:23 am
- Contact:
I just ordered this and a few other things, how do I download them?
- Lovatto
- Admin
- Posts: 1834
- Joined: Sun Dec 07, 2014 3:18 pm
- Contact:
Hi,Snow wrote:I just ordered this and a few other things, how do I download them?
you should receive a email after the purchase with the invoice, there are the download link of each addons,
also you can download from your profile in the website.
Best Regards.
- Snow
- Contributor
- Posts: 51
- Joined: Sat Jan 03, 2015 10:23 am
- Contact:
Lovatto wrote:Hi,Snow wrote:I just ordered this and a few other things, how do I download them?
you should receive a email after the purchase with the invoice, there are the download link of each addons,
also you can download from your profile in the website.
Best Regards.
Your site is down.
- Lovatto
- Admin
- Posts: 1834
- Joined: Sun Dec 07, 2014 3:18 pm
- Contact:
- Lovatto
- Admin
- Posts: 1834
- Joined: Sun Dec 07, 2014 3:18 pm
- Contact:
- Lovatto
- Admin
- Posts: 1834
- Joined: Sun Dec 07, 2014 3:18 pm
- Contact:
- Lovatto
- Admin
- Posts: 1834
- Joined: Sun Dec 07, 2014 3:18 pm
- Contact:
You are right, this is a error with the code, for fix replace this function: SpawnSelectedPlayer(bl_PlayerSelectorInfo info,Team t_team) (bl_GameManager.cs 166 - 200)
with this:
with this:
Code: Select all
#if PSELECTOR
/// <summary>
///
/// </summary>
public void SpawnSelectedPlayer(bl_PlayerSelectorInfo info,Team t_team)
{
Vector3 pos;
Quaternion rot;
if (t_team == Team.Recon)
{
GetSpawn(ReconSpawnPoint.ToArray(), out pos, out rot);
OurPlayer = PhotonNetwork.Instantiate(info.Prefab.name, pos, rot, 0);
}
else if (t_team == Team.Delta)
{
GetSpawn(DeltaSpawnPoint.ToArray(), out pos, out rot);
OurPlayer = PhotonNetwork.Instantiate(info.Prefab.name, pos, rot, 0);
}
else
{
GetSpawn(AllSpawnPoints.ToArray(), out pos, out rot);
OurPlayer = PhotonNetwork.Instantiate(info.Prefab.name, pos, rot, 0);
}
this.GetComponent<bl_ChatRoom>().Refresh();
m_RoomCamera.gameObject.SetActive(false);
StartCoroutine(bl_RoomMenu.FadeOut(1));
bl_UtilityHelper.LockCursor(true);
Joined = true;
EnterInGamePlay = true;
bl_EventHandler.PlayerLocalSpawnEvent();
bl_UCrosshair.Instance.Show(true);
}
#endif