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Re: Input Manager - MFPS

Posted: Thu Jul 04, 2019 12:58 pm
by Lovatto
Can you please confirm the version of Input Manager addon that you have.

Re: Input Manager - MFPS

Posted: Thu Jul 04, 2019 2:10 pm
by slthompson
Input Mgr version 1.5.3

Update: I checked my download page for the Input MGR and there's a newer version, I downloaded and it worked perfect. Please disregard support. Thank you-Sean

Re: Input Manager - MFPS

Posted: Thu Jul 04, 2019 2:12 pm
by Lovatto
I have update the package, please download again.

Re: Input Manager - MFPS

Posted: Fri May 15, 2020 1:33 pm
by KKHackLabs
Kill Streaks are not available in the key mapping screen.

Can that be added? I can hard code them, but for us that don't have the numpad.... it is kinda killer to not be able to set them in game


Where should the gamepad asset file reside within the file structure? I don't have a specific ProjectSettings folder within the structure.

Re: Input Manager - MFPS

Posted: Fri Feb 12, 2021 3:59 pm
by docmartin
I have been struggling with the input integration for several weeks. The system does not add the "inputmanager" to the Hiarchy after clicking integrate, yet the log indicates the action has occurred. I have attempted to place the prefab into the hiarchy manually, but then I received extreme drift from mouse and joystick, and the "control" option screen does NOT look like the image in your screen shot.

Re: Input Manager - MFPS

Posted: Fri Feb 12, 2021 5:27 pm
by Lovatto
docmartin wrote: Fri Feb 12, 2021 3:59 pm I have been struggling with the input integration for several weeks. The system does not add the "inputmanager" to the Hiarchy after clicking integrate, yet the log indicates the action has occurred. I have attempted to place the prefab into the hiarchy manually, but then I received extreme drift from mouse and joystick, and the "control" option screen does NOT look like the image in your screen shot.
Which MFPS and Input Manager version are you using?

Re: Input Manager - MFPS

Posted: Fri Feb 12, 2021 6:39 pm
by docmartin
MFPS 1.8.0
Input Manager 1.7 Never was able to integrate Input manager through "integration"
Waiting Room Pro 1.0.8 Throwing errors now as well after MFPS 1.8.0 update.

Re: Input Manager - MFPS

Posted: Fri Feb 12, 2021 6:44 pm
by Lovatto
Download both assets again, they will have the same version but the problem with the corrupt prefabs has been fixed.

Re: Input Manager - MFPS

Posted: Fri Feb 12, 2021 6:55 pm
by docmartin
still getting these errors

Assets\Addons\InputManager\Content\Scripts\Internal\Editor\InputManagerIntegration.cs(10,44): error CS0246: The type or namespace name 'AddonIntegrationWizard' could not be found (are you missing a using directive or an assembly reference?)

Assets\Addons\InputManager\Content\Scripts\Internal\Editor\InputManagerIntegration.cs(22,30): error CS0115: 'InputManagerIntegration.OnEnable()': no suitable method found to override

Assets\Addons\InputManager\Content\Scripts\Internal\Editor\InputManagerIntegration.cs(40,30): error CS0115: 'InputManagerIntegration.DrawWindow(int)': no suitable method found to override

Assets\Addons\InputManager\Content\Scripts\Internal\Editor\InputManagerIntegration.cs(17,22): error CS0246: The type or namespace name 'IntegrationScene' could not be found (are you missing a using directive or an assembly reference?)

Re: Input Manager - MFPS

Posted: Fri Feb 12, 2021 6:56 pm
by Lovatto
You are using MFPS 1.8, right?