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MFP bl_Door bug?

Posted: Wed Oct 05, 2016 5:47 am
by fieldofbattle
Hi,
I made elevator with bl_Door, but strange thing is happening,
Position to was set to 0, 16.3, 0 but when I use elevator on ingame, it only goes to 0, 5.425694, 0 and stay on there.
There's no console message about this one..
Really strange problem...how to fix this?

Re: MFP bl_Door bug?

Posted: Wed Oct 05, 2016 8:16 pm
by Lovatto
the door use the world position not local position, so if your door have a parent the position that you are seeing in the inspector are the local position, but surely the world position is correctly (16.3).
so for take a position be sure that the door doesn't have any parent.

Re: MFP bl_Door bug?

Posted: Thu Oct 06, 2016 1:05 am
by fieldofbattle
Found why, I created multiple buttons with same door object.

Re: MFP bl_Door bug?

Posted: Thu Oct 06, 2016 1:43 am
by fieldofbattle
Fixed with creating terminal script. Thanks.