ULogin Pro 1.9.47 is not compatible with MFPS 1.9slthompson wrote: ↑Tue Dec 28, 2021 6:55 am Unity v 2020.3.25f1 - MFPS v 1.9 BETA - ULogin Pro v 1.9.47-rdvuxn
Hi,
Errors happen after ulogin pro > enable > integrate
Assets\MFPS\Scripts\Network\Lobby\bl_Lobby.cs(49,13): error CS0103: The name 'bl_ULoginUtility' does not exist in the current context
Assets\MFPS\Scripts\Network\Lobby\bl_Lobby.cs(479,38): error CS1061: 'bl_LoginProDataBase' does not contain a definition for 'SignOut' and no accessible extension method 'SignOut' accepting a first argument of type 'bl_LoginProDataBase' could be found (are you missing a using directive or an assembly reference?)
Assets\MFPS\Scripts\UI\Room\bl_GameFinish.cs(93,26): error CS1501: No overload for method 'SaveNewCoins' takes 2 arguments
Assets\MFPS\Scripts\Internal\Data\Scriptables\MFPSCoin.cs(29,34): error CS1501: No overload for method 'SaveNewCoins' takes 2 arguments
Assets\MFPS\Scripts\Internal\Data\Scriptables\MFPSCoin.cs(49,34): error CS1501: No overload for method 'SubtractCoins' takes 2 arguments
Assets\MFPS\Scripts\Internal\Data\Scriptables\MFPSCoin.cs(79,41): error CS1061: 'int' does not contain a definition for 'Length' and no accessible extension method 'Length' accepting a first argument of type 'int' could be found (are you missing a using directive or an assembly reference?)
Assets\MFPS\Scripts\Internal\Data\Scriptables\MFPSCoin.cs(84,20): error CS0021: Cannot apply indexing with [] to an expression of type 'int'
Thanks-Sean
ULogin Pro
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My version 1.8XX of LoginPro has the Google prefab installed for some reason which throws an error. Upon deleting, I am now getting this error.
SerializedObjectNotCreatableException: Object at index 0 is null
UnityEditor.Editor.CreateSerializedObject () (at <7ac35247888b44f4a7e290f1f6bb33f3>:0)
UnityEditor.Editor.GetSerializedObjectInternal () (at <7ac35247888b44f4a7e290f1f6bb33f3>:0)
UnityEditor.Editor.get_serializedObject () (at <7ac35247888b44f4a7e290f1f6bb33f3>:0)
UnityEditor.TransformInspector.OnEnable () (at <7ac35247888b44f4a7e290f1f6bb33f3>:0)
Login scene is at index 0, so I am confused as to if this error is now being produced due to the deleted Google prefabs?
SerializedObjectNotCreatableException: Object at index 0 is null
UnityEditor.Editor.CreateSerializedObject () (at <7ac35247888b44f4a7e290f1f6bb33f3>:0)
UnityEditor.Editor.GetSerializedObjectInternal () (at <7ac35247888b44f4a7e290f1f6bb33f3>:0)
UnityEditor.Editor.get_serializedObject () (at <7ac35247888b44f4a7e290f1f6bb33f3>:0)
UnityEditor.TransformInspector.OnEnable () (at <7ac35247888b44f4a7e290f1f6bb33f3>:0)
Login scene is at index 0, so I am confused as to if this error is now being produced due to the deleted Google prefabs?
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Is there a way to manipulate the input of bl_DataBase.php $coins to a BigInteger instead of an (int)?
When presented with an overloaded number PHP defaults to a value at the max of int instead of the real value.
https://ibb.co/txFnv8b
When presented with an overloaded number PHP defaults to a value at the max of int instead of the real value.
https://ibb.co/txFnv8b