WeaponFX does not play when aiming down sights
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- tbunreal
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- Posts: 5
- Joined: Wed Apr 20, 2022 9:02 am
Hi, I have replaced the model of the machine gun with my own, (that is all I have done). But I noticed when zoomed and aiming down the sights, the weaponFX located in FirePoint game object does not get triggered, but it does when firing from the hip. I can't seem to find where the weaponFX gets triggered to try and fix it. Thanks
- Lovatto
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Hi,
That is by design, this is due to the muzzle flash effect most of the time interfering with the vision of the player when is aiming,
I probably should make this optional, but for the moment you can change this in bl_Gun.cs > PlayFX() > removing the conditional:
Regards.
That is by design, this is due to the muzzle flash effect most of the time interfering with the vision of the player when is aiming,
I probably should make this optional, but for the moment you can change this in bl_Gun.cs > PlayFX() > removing the conditional:
Code: Select all
if (!isAiming)
- tbunreal
- Contributor
- Posts: 5
- Joined: Wed Apr 20, 2022 9:02 am
Ok, thanks. Ya, I have a unique scope I'm using and the effects shouldn't be a problem. Also, it would be nice to have a little more customization on the nameplates. Right now they work with distance, the option to have them appear when hovering over a player / ai would be nice, but these little things aren't hard for me to add in. Thanks for such a high quality asset.