MFPS 2.0 Bugs/Requests

Support for MFPS 2.0 (for verified users)
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sakdeniz
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BUGS
These bugs are active on MFPS 2 Alpha Patch 2

- When type "t" or "y", the textbox comes with "t" or "y". Textbox must come blank.
- Moving character (W,A,S,D keys) is working on pause menu. It must be disabled.
- Crosshair visible on pause menu. It must be disabled.
- After pickup weapon from ground wait 2-3 secs to switch new weapon. It must be instant.
- After pickup granade from ground, nothing happens. The number of granades is not increasing.
- If I press "J" key 3 times and when i die, particle effects loops forever even after die.
- When i press ESC key in spectator mode mouse cursor is not visible, so i can't click "Leave Spectator" button.
- Max kills, team scores and weapon fire mode texts looks blur.

REQUESTS
- Add UGUI minimap addon as a core feature
- Add tools/features for character change
- Add crosshair size/color options
- Add scene loading screen
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transformes
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Requests
+Encrypted room
+Private matches (just sniper,just knife ...)
+Room game status (in game ,in lobby)
+List the users in lobby(main menu lobby)
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Lovatto
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sakdeniz wrote:BUGS
These bugs are active on MFPS 2 Alpha Patch 2

- When type "t" or "y", the textbox comes with "t" or "y". Textbox must come blank.
- Moving character (W,A,S,D keys) is working on pause menu. It must be disabled.
- Crosshair visible on pause menu. It must be disabled.
- After pickup weapon from ground wait 2-3 secs to switch new weapon. It must be instant.
- After pickup granade from ground, nothing happens. The number of granades is not increasing.
- If I press "J" key 3 times and when i die, particle effects loops forever even after die.
- When i press ESC key in spectator mode mouse cursor is not visible, so i can't click "Leave Spectator" button.
- Max kills, team scores and weapon fire mode texts looks blur.

REQUESTS
- Add UGUI minimap addon as a core feature
- Add tools/features for character change
- Add crosshair size/color options
- Add scene loading screen

Thank you for the bugs report, just a few indications:
After pickup weapon from ground wait 2-3 secs to switch new weapon. It must be instant.
you can change the time to take the pick up weapon in bl_GunManager -> PickUpTime of player prefab.
After pickup granade from ground, nothing happens. The number of granades is not increasing.
if you have the max amount of grenades these will not increment.

other in list are much helpful thanks, I will work on these.

Regards.
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mehakjolly11
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I want to buy, but not getting any reply from Lovatto ????????

Whats going ?????
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Lovatto
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mehakjolly11 wrote:I want to buy, but not getting any reply from Lovatto ????????

Whats going ?????
Hi, sorry but I don't have receive any message, PM me for confirm please.
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mehakjolly11
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Hi Lovatto,

Pm'ed you about buying MFPS2.0, please reply :)
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Ciorbyn
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I found a bug:

If I just write the password without changing the default name of the room
The room password appears instead of the name of the room in search room list. :shock:
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Lovatto
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Ciorbyn wrote:I found a bug:

If I just write the password without changing the default name of the room
The room password appears instead of the name of the room in search room list. :shock:

Thank you for report, I fix it for next update.
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Ciorbyn
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Lovatto wrote:
Ciorbyn wrote:I found a bug:

If I just write the password without changing the default name of the room
The room password appears instead of the name of the room in search room list. :shock:

Thank you for report, I fix it for next update.
Just to have a track for other users, just change:

In PropertiesKeys.cs i have add the key

Code: Select all

 
    //Room
    public const string RoomNameKey = "RoomName";
    
    
In bl_Lobby.cs inside CreateRoom() ( Line 335 )

Code: Select all

 roomOption[PropertiesKeys.RoomNameKey] = RoomNameField.text;
Modify ( line 348 )

Code: Select all

  string[] properties = new string[10];
to

Code: Select all

  string[] properties = new string[11];
And Add

Code: Select all

 properties[10] = PropertiesKeys.RoomNameKey;
In RoomInfo.cs

Modify

Code: Select all

 RoomNameText.text = info.Name;
To

Code: Select all

 RoomNameText.text = (string)info.CustomProperties[PropertiesKeys.RoomNameKey];
Thanks. ;)
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Ciorbyn
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Another Bug:

If you select "Autoteam Selection" and "FFA" mode these go into conflict and you can not enter in the room.

Note:
For now i have solved by inserting in bl_roomMenu.cs within the method AutoTeam()( line 276 )

Code: Select all

   if ( GetGameMode == GameMode.FFA)
            return;
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